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Extreme ghostbusters the ultimate invasion
Extreme ghostbusters the ultimate invasion










extreme ghostbusters the ultimate invasion
  1. #Extreme ghostbusters the ultimate invasion code#
  2. #Extreme ghostbusters the ultimate invasion license#

This allowed accelerated progression in the new game.

#Extreme ghostbusters the ultimate invasion code#

Upon completion of the Commodore 64, ZX Spectrum, Atari 8-bit, Amstrad CPC, Sega Master System and MSX versions of the game, a code was provided that allowed the player to start a new game with the amount of money accumulated by the end of the previous game. The game starts with a choice between four drivable cars, and the player must stock up on equipment and make money to complete their objectives. The game was later ported to the Spectrum, Amstrad CPC, MSX, and Atari 2600.

extreme ghostbusters the ultimate invasion

The last week of development was spent on the opening screen which plays the Ghostbusters theme song. While pleased with the game, Crane later stated that he regretted not being able to include a better victory screen.

#Extreme ghostbusters the ultimate invasion license#

Activision obtained the license early in the film's production, and most of the game was finished by the time Crane watched the film.

extreme ghostbusters the ultimate invasion

He based it in part on an incomplete game called Car Wars featuring armed automobiles in a city this led, for example, to the "ghost vacuum" on the Ecto-1, something not present in the film. Most versions of the game have a similar basic format to the initial Commodore 64 and Atari 800 game, which Crane wrote in six weeks. Ghostbusters (Activision) on the Commodore 64 ( 1984).

  • 19 Ghostbusters: Spirits Unleashed (2022).
  • 16 Ghostbusters: Slime City (2016), mobile.
  • 11 Ghostbusters: Paranormal Blast (2012).
  • 10 Ghostbusters: Sanctum of Slime (2011).
  • 6.6 Extreme Ghostbusters: The Ultimate Invasion.
  • 6.4 Extreme Ghostbusters (pachinko machine).
  • 6.3 Extreme Ghostbusters Creativity Center.
  • 6.2 Extreme Ghostbusters: Zap the Ghosts!.
  • 5 The Real Ghostbusters (1993), Game Boy.
  • 4 Ghostbusters (1990), Mega Drive/Genesis.
  • 2 The Real Ghostbusters (1987), arcade game.
  • > Want to learn more about how I put my sets together, discover my other vintage content, or join the Retro Game Champion community on Discord, Twitch, and your socials? Head to, I would love to welcome you. sbi files (which are in different sets of mine here).įile count (uncompressed - entire single disc collection): 14,312įile size (uncompressed - entire single disc collection ): 988.95 GB Items removed: Non-working dumps, duplicates, versions not in English when English is available, games not in English that require proficiency in that language to play, homebrew titles, independent tech demos, and multi disc games or games that require separate. Special items included: Prototypes, titles not in English (but only if they are easy enough to play without knowing the language), unreleased titles, official kiosk discs, official tech demos, Action Replay 2, Code Breaker, Front Action Replay, GameShark, GameShark CDX, developer discs, bonus discs, multi-disc titles with discs that ran independently, and English-patched translations. sbi files to run can be found in my other sets here. Other PlayStation games that require multiple discs or that need. This collection (Part 1: 1-G) only contains titles that had a single disc with no other required files. It's a long story, but Nintendo eventually scrapped the idea and Sony developed the PlayStation instead. Sony was first working with Nintendo to create a CD add-on for the SNES.












    Extreme ghostbusters the ultimate invasion